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Spells are a skill type in Alchemic Jousts. Spells will cause immediate effects when cast. Some of them will apply their effect as soon as they are cast, and some others will require an specific Target before being applied.

Spells are created by mixing elementals, buffs, enchants, passives and even other spells in the laboratory.

Below is a list with every known spell and the recipes to create them.

List of spells

Tier 2 spells

Name Icon Parents Description
Energy I 02 04 I 01 01 + I 01 03 Increases movement speed of the selected friendly Elemental by 50% for 7 seconds.
Capture time is also reduced by 50%.
Wind I 02 01 I 01 01 + I 01 01 Damages all enemy flying Elementals in a Zone.
Its Cost for the next use will be increased by 100 for each enemy Elemental killed.

Tier 3 spells

Name Icon Parents Description
Rain I 03 01 I 02 02 + I 01 02 Damages all enemy Fire and Lava Elementals in the selected Zone.
Its Cost for the next use will be increased by 150 for each enemy Elemental killed.
Explosion I 03 07 I 02 04 + I 01 03 Damages all enemy Earth and Mud Elementals in the selected Zone.
Its Cost for the next use will be increased by 150 for each enemy Elemental killed.
Earthquake I 03 02 I 01 04 + I 02 04 Damages all enemy Water and Steam Elementals in the selected Zone.
Its Cost for the next use will be increased by 150 for each enemy Elemental killed.
Lightning I 03 03 I 01 01 + I 02 04 Damages the selected enemy Elemental.
Its Cost for the next use will be increased by 200 if cast on a Double Elemental (CDElementalDoble).

Tier 5 spells

Name Icon Parents Description
Erosion I 05 02 I 02 01 + I 03 01 Eliminates the Buff of the selected Zone. If cast on an enemy Zone, it will also activate the Cooldowns of the affected Buff's Group on your enemy.
Every 5th Buff eliminated, all your Skills will become ready to use.
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