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Passives are a skill type in Alchemic Jousts. Passives will improve the effects of other Skills or provide general bonuses during combat. Once a passive has been discovered, it's effects will be automatically applied on any Joust played.

Passives are created by mixing elementals, spells, buffs, enchants and even other passives in the laboratory.

List of passives

Tier 2 passives

Name Icon Parents Description
Campfire I 02 10 I 01 03 + I 01 03 Increases all resources generation by 5 per second during the first 60 seconds of each Joust.

Tier 3 passives

Name Icon Parents Description
Life I 03 04 I 01 02 + I 02 04 Permanently increases your Tower's Health by 1.
Sky I 03 13 I 02 02 + I 01 01 Unlocks Air's Passive effect.
Reduces the Cost by 15 Air and the Cooldown by 2 seconds.
Undercurrent I 03 15 I 02 09 + I 01 04 Unlocks Water's Passive effect.
Gains: "Will become Giant, dealing 2 damage to the Enemy Tower, after beating 2 Fire or Water Elementals.

Tier 4 passives

Name Icon Parents Description
Tree I 04 11 I 03 04 + I 01 04 Permanently increases Earth generation by 3 per second.
Fish I 04 13 I 03 04 + I 01 02 Permanently unlocks an extra Skill slot.
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