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Passives are a skill type in Alchemic Jousts. Passives will improve the effects of other Skills or provide general bonuses during combat. Once a passive has been discovered, it's effects will be automatically applied on any Joust played.

Passives are created by mixing elementals, spells, buffs, enchants, disguises and even other passives in the laboratory.

Below is a list with every known passive and the recipes to create them.

List of passives

Tier 2 passives

Name Icon Parents Description
Campfire
I 02 10.png
I 01 03.png
+
I 01 03.png
Increases all resources generation by 5 per second during the first 60 seconds of each Joust.

Tier 3 passives

Name Icon Parents Description
Life
I 03 04.png
I 01 02.png
+
I 02 04.png
Permanently increases your Tower's Health by 1.
Crystal
I 03 11.png
I 02 08.png
+
I 01 03.png
Unlocks Fire's Passive effect.
Gains: "Becomes Giant, dealing 2 damage to the Enemy Tower, after beating 2 Earth or Fire Elementals".
Sky
I 03 13.png
I 02 02.png
+
I 01 01.png
Unlocks Air's Passive effect.
Reduces the Cost by 15 Air and the Cooldown by 2 seconds.
Stone
I 03 14.png
I 02 03.png
+
I 01 01.png
Unlocks Earth's Passive effect.
Gains: "Becomes Giant, dealing 2 damage to the Enemy Tower, after beating 2 Water or Earth Elementals".
Undercurrent
I 03 15.png
I 02 09.png
+
I 01 04.png
Unlocks Water's Passive effect.
Gains: "Will become Giant, dealing 2 damage to the Enemy Tower, after beating 2 Fire or Water Elementals".

Tier 4 passives

Name Icon Parents Description
Tree
I 04 11.png
I 03 04.png
+
I 01 04.png
Permanently increases Earth generation by 3 per second.
Fish
I 04 13.png
I 03 04.png
+
I 01 02.png
Permanently unlocks an extra Skill slot.
Wave
I 04 15.png
I 03 14.png
+
I 01 02.png
Permanently increases Water generation by 3 per second.
Anticyclone
I 04 16.png
I 01 01.png
+
I 03 10.png
Unlocks Pressure's Passive effect.
Now it also affects flying Elementals.
Sunset
I 04 17.png
I 03 13.png
+
I 01 03.png
Permanently increases Fire generation by 3 per second.
Lava River
I 04 18.png
I 02 09.png
+
I 02 03.png
Unlocks Lava's Passive effect.
Reduces the Cost by 25 Fire and the Cooldown by 5 seconds.

Tier 5 passives

Name Icon Parents Description
Sound
I 05 10.png
I 04 15.png
+
I 01 01.png
Permanently increases Air generation by 3 per second.
Golem
I 05 13.png
I 02 06.png
+
I 03 04.png
Unlocks Mud's Passive effect.
Reduces the Cost by 25 Earth and the Cooldown by 5 seconds.
Alchemy
I 05 14.png
I 04 07.png
+
I 01 03.png
Unlocks Potion's Passive effect.
Increases the amount of resources gained by 225.
Amphibian
I 05 15.png
I 04 13.png
+
I 01 04.png
Permanently unlocks an extra Skill slot.

Tier 6 passives

Name Icon Parents Description
Ice
I 06 06.png
I 03 10.png
+
I 03 05.png
Unlocks Blizzard's Passive effect.
Increases the duration of the freezing effect by 1 second.
Magnifying Glass
I 06 10.png
I 03 11.png
+
I 03 11.png
Permanently unlocks an extra Skill slot.
Electricity
I 06 12.png
I 02 04.png
+
I 04 08.png
Unlocks Energy's Passive effect.
Reduces the Cooldown time by 2 seconds and gets it's own Cooldown group.
Can now also be cast on enemy Elementals.
Bacteria
I 06 14.png
I 03 08.png
+
I 03 04.png
Unlocks Swamp's Passive effect.
Increases the amount of Elementals converted by 1.

Tier 7 passives

Name Icon Parents Description
Island
I 07 02.png
I 03 06.png
+
I 04 03.png
Unlocks Volcano's Passive effect.
Gains: "Each different kind of Buff you control (excluding this one) will increase the amount generated by 2."
Apple
I 07 03.png
I 04 11.png
+
I 03 04.png
Permanently increases your Tower's Health by 1.
Tsunami
I 07 04.png
I 04 03.png
+
I 03 02.png
Unlocks Earthquake's Passive effect.
Gains: "Will also cast a Shield during 3 seconds on your Earth Elementals in the selected Zone".
Fire Tornado
I 07 07.png
I 04 05.png
+
I 03 12.png
Unlocks Flames' Passive effect.
Increases the amount of transformed Elementals by 1.
Tundra
I 07 08.png
I 06 06.png
+
I 01 04.png
Unlocks Mountain's Passive effect.
Gains: "Each different kind of Buff you control (excluding this one) will increase the amount generated by 2".
Lightning Rod
I 07 10.png
I 03 03.png
+
I 04 08.png
Permanently increases your Tower's Health by 1.
Tool
I 07 11.png
I 04 08.png
+
I 03 10.png
Permanently unlocks an extra skill slot.

Tier 8 passives

Name Icon Parents Description
Death
I 08 03.png
I 03 04.png
+
I 05 07.png
Unlocks Explosion's Passive effect.
Gains: "Will also cast a Shield during 3 seconds on your Fire Elementals in the selected Zone".
Diamond
I 08 04.png
I 05 09.png
+
I 03 10.png
Unlocks Coal's Passive effect.
Gains: "Each different kind of Buff you control (excluding this one) will reduce those Cooldown times an extra 5%".
Fishnado
I 08 05.png
I 04 05.png
+
I 04 13.png
Unlocks Tornado's Passive effect.
Tornado's travel time limit is removed.
Thunder
I 08 08.png
I 05 10.png
+
I 03 03.png
Unlocks Lightning's Passive effect.
It will now kill Elementals instead of damaging them.
Cactus
I 08 12.png
I 04 11.png
+
I 04 04.png
Unlocks Desert's Passive effect.
Gains: "Friendly Earth, Mud and Sandstorm Elementals leaving the Zone will become Giant, dealing 2 damage to the Enemy Tower".
Cave
I 08 13.png
I 03 15.png
+
I 05 07.png
Unlocks Volcanic Ground's Passive effect.
Gains: "Friendly Fire, Lava and Smoke Elementals leaving the Zone will become Giant, dealing 2 damage to the Enemy Tower".

Tier 10 passives

Name Icon Parents Description
Tide
I 11 03.png
I 08 09.png
+
I 04 03.png
Unlocks Sea's Passive effect.
Gains: "Friendly Water, Steam and Dark Cloud Elementals leaving the Zone will become Giant, dealing 2 damage to the Enemy Tower".
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