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Global effects are special modifiers in Alchemic Jousts. Global effects will grant bonuses and/or penalties to both players in the Joust.

List of global effects

Name Icon Description
Aerial Growth
GE0009.png
Flying Elementals able to damage Towers will be born Giant.
Air Mastery
GE0001.png
Base Air generation is multiplied by 3.
Air Spam
GE0016.png
Any Air Spell or Enchant cast will also cast an Air Elemental.
Central Surprise
GE0027.png
Every 20 seconds 2 Elementals will be cast on the center of the field, each one facing a different Tower.
Double Fun
GE0011.png
Double Elementals ( CDElementalDoble.png ) will turn into 2 Simple Elementals ( CDElementalBase.png ) if damaged.
Enemy at the Gates
GE0023.png
Zones can't be captured. The closest Zone to each Tower will be owned by the opposite Player.
Eternal Effects
GE0008.png
Duration of most effects acting on Elementals is multiplied by 2.
Fight Club
GE0026.png
Most Elementals killed in combat will be reborn under the opposite Player's control. It can only happen once per Elemental.
Fire Mastery
GE0003.png
Base Fire generation is multiplied by 3.
Light Exchange
GE0019.png
3 Flash Elementals are cast every 25 seconds in a different Tower, starting on the first Tower reached by an Elemental.
Magic Counterattack
GE0018.png
Any Elemental killed with a Spell or Enchant will be reborn under the opposite Player's control.
Meteor Shower
GE0020.png
Every 60 seconds Meteorites will be cast. Any Elemental killed by them will be reborn under the opposite Player's control.
Ping Pong
GE0022.png
First Player to reach the enemy Tower with an Elemental will grain an effect increasing all Resources generation by 15 and providing a 50% Cooldowns reduction. Bounces between Players every 30 seconds.
Production Race
GE0006.png
Skill Costs are reduced by 20%.
Sacred Magic
GE0013.png
Sacred Magic will be cast on all new Elementals created.
Shield Wall
GE0012.png
Shield will be cast on all new Elementals created.
Spawner Enchants
GE0025.png
Casting an Enchant will also cast a Simple Elemental ( CDElementalBase.png ) of the same Element.
Sticky Landscape
GE0024.png
Buffs can't be cast, but the map will already have Buffs on it.
Unstable Zones
GE0005.png
Amount of captured stones by any Elemental is multiplied by 2.
Very Special
GE0017.png
Casting a Special Elemental ( CDElementalEspecial.png ) will create a second identical Elemental.
Water Mastery
GE0002.png
Base Water generation is multiplied by 3.
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