No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
|[[File:GE0011.png|120px|link=]] |
|[[File:GE0011.png|120px|link=]] |
||
|Double Elementals ([[File:CDElementalDoble.png|22px|link=]]) will turn into '''2''' Simple Elementals ([[File:CDElementalBase.png|22px|link=]]) if damaged. |
|Double Elementals ([[File:CDElementalDoble.png|22px|link=]]) will turn into '''2''' Simple Elementals ([[File:CDElementalBase.png|22px|link=]]) if damaged. |
||
+ | |- |
||
+ | |'''Eternal Effects''' |
||
+ | |[[File:GE0008.png|120px|link=]] |
||
+ | |Duration of most effects acting on Elementals is multiplied by '''2'''. |
||
|- |
|- |
||
|'''Fight Club''' |
|'''Fight Club''' |
Revision as of 06:06, 12 January 2017
This article is a stub. You can help Alchemic Jousts Wiki by expanding it. |
Global effects are special modifiers in Alchemic Jousts. Global effects will grant bonuses and/or penalties to both players in the Joust.
List of global effects
Name | Icon | Description |
---|---|---|
Aerial Growth | Flying Elementals able to damage Towers will be born Giant. | |
Air Mastery | Base Air generation is multiplied by 3. | |
Air Spam | Any Air Spell or Enchant cast will also cast an Air Elemental. | |
Central Surprise | Every 20 seconds 2 Elementals will be cast on the center of the field, each one facing a different Tower. | |
Double Fun | Double Elementals () will turn into 2 Simple Elementals () if damaged. | |
Eternal Effects | Duration of most effects acting on Elementals is multiplied by 2. | |
Fight Club | Most Elementals killed in combat will be reborn under the opposite Player's control. It can only happen once per Elemental. | |
Fire Mastery | Base Fire generation is multiplied by 3. | |
Light Exchange | 3 Flash Elementals are cast every 25 seconds in a different Tower, starting on the first Tower reached by an Elemental. | |
Magic Counterattack | Any Elemental killed with a Spell or Enchant will be reborn under the opposite Player's control. | |
Meteor Shower | Every 60 seconds Meteorites will be cast. Any Elemental killed by them will be reborn under the opposite Player's control. | |
Ping Pong | First Player to reach the enemy Tower with an Elemental will grain an effect increasing all Resources generation by 15 and providing a 50% Cooldowns reduction. Bounces between Players every 30 seconds. | |
Production Race | Skill Costs are reduced by 20%. | |
Sacred Magic | Sacred Magic will be cast on all new Elementals created. | |
Shield Wall | Shield will be cast on all new Elementals created. | |
Sticky Landscape | Buffs can't be cast, but the map will already have Buffs on it. | |
Unstable Zones | Amount of captured stones by any Elemental is multiplied by 2. | |
Very Special | Casting a Special Elemental () will create a second identical Elemental. |