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Global effects are special modifiers in Alchemic Jousts. Global effects will grant bonuses and/or penalties to both players in the Joust.
List of global effects[]
Name | Icon | Description |
---|---|---|
Aerial Growth | ![]() |
Flying Elementals able to damage Towers will be born Giant. |
Air Mastery | ![]() |
Base Air generation is multiplied by 3. |
Air Spam | ![]() |
Any Air Spell or Enchant cast will also cast an Air Elemental. |
Central Surprise | ![]() |
Every 20 seconds 2 Elementals will be cast on the center of the field, each one facing a different Tower. |
Double Fun | ![]() |
Double Elementals (![]() ![]() |
Enemy at the Gates | ![]() |
Zones can't be captured. The closest Zone to each Tower will be owned by the opposite Player. |
Eternal Effects | ![]() |
Duration of most effects acting on Elementals is multiplied by 2. |
Fight Club | ![]() |
Most Elementals killed in combat will be reborn under the opposite Player's control. It can only happen once per Elemental. |
Fire Mastery | ![]() |
Base Fire generation is multiplied by 3. |
Light Exchange | ![]() |
3 Flash Elementals are cast every 25 seconds in a different Tower, starting on the first Tower reached by an Elemental. |
Magic Counterattack | ![]() |
Any Elemental killed with a Spell or Enchant will be reborn under the opposite Player's control. |
Meteor Shower | ![]() |
Every 60 seconds Meteorites will be cast. Any Elemental killed by them will be reborn under the opposite Player's control. |
Ping Pong | ![]() |
First Player to reach the enemy Tower with an Elemental will grain an effect increasing all Resources generation by 15 and providing a 50% Cooldowns reduction. Bounces between Players every 30 seconds. |
Production Race | ![]() |
Skill Costs are reduced by 20%. |
Sacred Magic | ![]() |
Sacred Magic will be cast on all new Elementals created. |
Shield Wall | ![]() |
Shield will be cast on all new Elementals created. |
Spawner Enchants | ![]() |
Casting an Enchant will also cast a Simple Elemental (![]() |
Sticky Landscape | ![]() |
Buffs can't be cast, but the map will already have Buffs on it. |
Unstable Zones | ![]() |
Amount of captured stones by any Elemental is multiplied by 2. |
Very Special | ![]() |
Casting a Special Elemental (![]() |
Water Mastery | ![]() |
Base Water generation is multiplied by 3. |