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Global effects are special modifiers in Alchemic Jousts. Global effects will grant bonuses and/or penalties to both players in the Joust.
List of global effects[ | ]
Name | Icon | Description |
---|---|---|
Aerial Growth | Flying Elementals able to damage Towers will be born Giant. | |
Air Mastery | Base Air generation is multiplied by 3. | |
Air Spam | Any Air Spell or Enchant cast will also cast an Air Elemental. | |
Central Surprise | Every 20 seconds 2 Elementals will be cast on the center of the field, each one facing a different Tower. | |
Double Fun | Double Elementals () will turn into 2 Simple Elementals () if damaged. | |
Enemy at the Gates | Zones can't be captured. The closest Zone to each Tower will be owned by the opposite Player. | |
Eternal Effects | Duration of most effects acting on Elementals is multiplied by 2. | |
Fight Club | Most Elementals killed in combat will be reborn under the opposite Player's control. It can only happen once per Elemental. | |
Fire Mastery | Base Fire generation is multiplied by 3. | |
Light Exchange | 3 Flash Elementals are cast every 25 seconds in a different Tower, starting on the first Tower reached by an Elemental. | |
Magic Counterattack | Any Elemental killed with a Spell or Enchant will be reborn under the opposite Player's control. | |
Meteor Shower | Every 60 seconds Meteorites will be cast. Any Elemental killed by them will be reborn under the opposite Player's control. | |
Ping Pong | First Player to reach the enemy Tower with an Elemental will grain an effect increasing all Resources generation by 15 and providing a 50% Cooldowns reduction. Bounces between Players every 30 seconds. | |
Production Race | Skill Costs are reduced by 20%. | |
Sacred Magic | Sacred Magic will be cast on all new Elementals created. | |
Shield Wall | Shield will be cast on all new Elementals created. | |
Spawner Enchants | Casting an Enchant will also cast a Simple Elemental () of the same Element. | |
Sticky Landscape | Buffs can't be cast, but the map will already have Buffs on it. | |
Unstable Zones | Amount of captured stones by any Elemental is multiplied by 2. | |
Very Special | Casting a Special Elemental () will create a second identical Elemental. | |
Water Mastery | Base Water generation is multiplied by 3. |