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Buffs are a skill type in Alchemic Jousts. Buffs can only be cast in Zones under the player's control, and will be removed if any other Buff is cast on that same Zone. The buff affects whoever owns the zone, meaning that if a zone with a player's buff is capture by their opponent, that opponent will begin benefiting from it.
Below is a list with every known buff and the recipes to create them.
List of buffs
Tier 2 buffs
|Cloud||+||Increases Air generation by 4 per second.|
|River||+||Increases Water generation by 4 per second.|
|Mountain||+||Increases Earth generation by 4 per second.|
Tier 3 buffs
|Volcano||+||Increases Fire generation by 4 per second.|
Tier 4 buffs
|Waterfall||+||Increases movement speed of all friendly Water, Steam, and Dark Cloud Elementals by 25%. Also reduces the Cooldown time of any Skill casting them by 5%.|
|Mountain Range||+||Increases movement speed of all friendly Earth, Mud, and Sandstorm Elementals by 25%. Also reduces the Cooldown time of any Skill casting them by 5%.|
Tier 5 buffs
|Coal||+||Increases movement speed of all friendly Fire, Lava, and Smoke Elementals by 25%. Also reduces the Cooldown time of any Skill casting them by 5%.|
Tier 7 buffs
|Rainbow||+||Can only be used in the central Zone/s.|
Increases all resources generation by 3 per second, and decreases all Cooldown times by 8%.
Tier 8 buffs
|Forest||+||Lasts 40 seconds. Once the time finishes, heals 10% (rounding up) of the controller's Tower maximum health.|
Casting it will remove any other Forests you control.